Ant-Man star Michael Douglas has revealed that popular Avengers comics character Janet Van Dyne is already dead by the time the film’s main storyline begins. Douglas plays Hank Pym, the first Ant-Man and husband to Janet Van Dyne.
“I’m an entomologist,” he told EW. “I’m also a physicist and I discovered in 1963, a way, a serum to reduce a human being to the size of an ant, maintaining the strength. But unfortunately during this process, a tragic personal accident happened with my wife.”
Janet Van Dyne, A.K.A. Wasp, was included in an early draft of Joss Whedon’s first Avengers movie. In the new Ant-Man adaptation she would have been in her 50s or 60s, and mother to Evangeline Lilly’s character Hope Van Dyne. Instead she’s been given an offscreen death in what fans are labeling a #JanetVanCrime.
The founding members of the Avengers team were Iron Man, the Hulk, Thor, Ant-Man, and Janet Van Dyne as the Wasp. In other words, all of the male characters get their own movie franchises, while the Wasp is not only sidelined, but killed off to provide backstory for characters in the new Ant-Man movie.
it’s okay to enjoy disney movies with same-face female character design.
as long as you are aware that disney is consistently producing female characters with the same facial structures for a reason — on the basis that they have to look “pretty” and thus presenting a one-face beauty standard.
you don’t have to apologize for liking tangled or frozen or wanting to see big hero six but please do not defend same-face character design there is no excuse
If you’ve been following the story of a cosplayer found unconscious and bloody on the side of the road during comic con, you’ll be happy to know progress has been made but the investigation is ongoing.
Harbor Police arrested a 29-year-old man early Sunday morning, July 27th in a hotel at 333 West Harbor Drive. He was booked into San Diego County Jail at 11:20 am on charges of sexual contact with a minor and contributing to the delinquency of minor. The victim, a juvenile female, was transported to a hospital for evaluation and treatment. The Harbor Police Investigations Unit is handling the incident. This investigation is ongoing.
All the best to the girl and her family as she recovers.
If you have further information to help with the investigation please contact the San Diego Harbor Police Department at (619) 686-6272.
Remember in 1993 when Jurassic Park was like…the end all, be all of special effects?
not gonna lie that still looks intimately real
I’m still somewhat convinced that someone sold their soul to create the special effects in Jurassic Park because that shit is over 20 years old and it still really, really holds up, better than the stuff in a lot of current movies, even.
Fucking witchcraft, man.
That is a fucking robot T-Rex. Like holy shit, they built that and it looks amazing, even now. Whoah.
This is an open, honest article that highlights the deeply-entrenched, systematic sexism found not only in games, but in society in general. Bramwell shares his realization that he has been casually, unintentionally sexist for his whole life.
And while it’s important to call out overt and aggressive sexism (or racism or ageism or homophobia or numerous other -isms), it’s equally important to understand how so many of us unconsciously and unintentionally behave in sexist ways every day. It’s so ingrained in the fabric of society that even well-meaning people perpetuate the problem without realizing it.
I would encourage us all to read this, examine our own behavior, and think about how we can behave more mindfully.
This is definitely a good article for everyone to read, from those actively fighting sexism in games every day, to those who scoff at the idea that it even exists. For that latter group, it shows how sexism doesn’t have to be a giant conspiracy or even obvious, but can in fact be personal and subtle, and committed by well-meaning, unknowing participants. Bonus points because the person writing this article is the Editor-in-Chief of Eurogamer, and when the people having the conversation are the people in charge and the people setting the tone, the community benefits even more from that.
I am so over ‘fans’ praising female characters who are “strong AND feminine!”
I am so tired of the bullshit attitude that it’s offensive/wrong for a woman to kick ass, be tough and NOT be walking eye candy.
When’s the last time a woman was strong and NOT considered totally fuckable? Dudes get be tough and ugly as they want to be and people will still love them for their personalities and abilities, but when it’s a woman the most important/celebrated thing is that she be feminine/girly, and even when she isn’t, people will find a way to make her so anyway.
Being girly should not be a requirement for female characters, and the Avatar fandom has a terrible habit of this whenever Asami gets praised.
"See, Asami shows that women can be strong and feminine!!"
Like wow, fuck off, way to completely disregard ALL the other women characters from the Avatar universe because they don’t walk around in makeup like Asami. Oh, except plenty of them DO/DID wear makeup, but I guess only having painted lips isn’t enough. -_-
except that’s missing the part where very feminine characteristics are often depicted as shallow, vain, and bad—especially when there is another female character who is more of a “tomboy” (though of course just as pretty, we just don’t SEE her put effort into her looks). it’s so common to see female characters pitted against each other, nice girl-next-door type vs overly made-up sexy girl.
you use asami as an example. do you remember when she was first introduced? a huge majority of the fandom was just sure she was evil and prepared to say every terrible thing about her for being vain and selfish and awful before we even saw her do anything.
i agree, having every female character fit stereotypical beauty standards and be “girly” makes for really uninteresting and sexist characters, but that’s why it’s important to show the many different ways one can be a girl. i feel like it’s where a show like My Little Pony is better at it than LoK because it has such a huge female cast of characters who are all very different from one another but don’t put each other down (though of course there’s the issue of creepy bronies who love to ignore the show’s feminist points in favor of sexualizing cartoon horses).
What exactly is the difference between the Pixar and Disney animations studios these days? Are they completely separate? Or collaborating on a lot of things? They seem to be at the same level of CGI (and storytelling skills) in all the recent movies, but I'm curious.
Pixar is owned by Disney, but that’s the extent of their collaboration. Perhaps Disney marketing execs have a bit of say at Pixar, but for the most part they are completely different studios. Pixar is near San Francisco, Disney is in Burbank. Completely different set of people.
watching meghan slam down some jerk telling her she cant get a job at pixar with the fact that she had an internship there and turned down a recent job offer there was just the most magical thing today. i want to hold that moment in my memory forever.
“Back in the day, Walter would, every once in a while, forget how to draw. Remember?" Louise said.
“Oh yeah,” Walter agreed. “That still happens occasionally. It’s like, ‘Oh my god, nothing I’m drawing looks any good anymore. My life is over as an artist.’ And what I realized, because I was an editor at the time, and had seen a lot of work go past me, was that when you hit this phase where suddenly your stuff, which looks just like it did yesterday, doesn’t look good to you anymore, it’s because your mind has made a leap. Your brain has gotten farther than your hand has learned to do it yet. But eventually, give it a few weeks, keep it up and you’ve made a leap in your own craft. That was a big help because it was so depressing when you realize you couldn’t draw anymore.”—